![]() Mage. Intelligence Effect Each Point you assign to Intelligence increases your Max MP and Spell Memory slots. Attributes can be increased by assigning points into them when Leveling Up. Maybe MageSpellsList and ClericSpellsList should be a subclass of Spell ? My goal is to use castSpell("spell name here") and let castSpell do the job, by using a good OOD, rather than writing a specific method for each spell (and without duplicate code between mage and Cleric) Intelligence determines your character's Mana and Magic Spells able to carry. For Time Magic spells, the following can be reflected: Slow, Regen, Haste, Float, Gravity, Stop, Slowga, Graviga, Hastega, Old, and Banish. Maybe using a "SpellCaster" interface with some methods like castSpell and showSpellbook, so Mage and Cleric will implement the interface?. A character needs only collect a Tome (found in various locations) and use it to learn the spell. Dream Salve Make your bedtime routine a nightly indulgence with this easy recipe for dream salve. Access the unique insight of your dreams with a spell that enhances and promotes unconscious prophecy. More powerful spells that you receive later on (such as. The universal nature of dreaming connects us to the spirit world and, unconsciously, to one another. Spells are learned via Tomes (called Scrolls in Final Fantasy Origins) shown in the partys Items list. This Materia can be very useful early on but loses some of its value as you progress through the game. What would be a good object oriented design for dealing with spells (the solution shouldn't include Effects class, I can deal with that later) ? Magic (, Mah) is a command in Final Fantasy II that allows a character to cast one of two forms of magic spells. and I also have Effects class(casting a spell should use it). MageSpellsList and ClericSpellsList are another classes and both have lists of class Spell. I also have a Spell class, with some info (like spell name, mana cost etc). Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Roll 5d8 the total is how many hit points of creatures this spell can affect. Mage and cleric(as for now, cleric doesn't have mana, but it might change) are both spell-casters. This spell sends creatures into a magical slumber. Character has some subclasses (like mage, fighter, rogue, cleric). I have Character, which is an abstract class. Now I work on spells, and I need some OOD guidance. I work on my first Java project, which is a basic roleplaying game. ![]()
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